Comments

Log in with itch.io to leave a comment.

Cool game, but sometimes the red thing from the boss starts to rotate around you fast so you can't shoot it.

(+2)

Thank you for making the game!

I found out about it when you were posting the in-progress tweets. I think Hajime retwitted them and they ended up in my feed. :) But I digress.

I recorded my playthrough: https://youtu.be/awF7LN5cFIM

Let my copy some of the feedback here as well.

What I like:

  • I enjoy this control scheme. I can even do some sidewalking (not to be confused with widewalking) with my dog!

  • The shooting mechanics felt nice.

  • It feels good to defeat zombies in this game. The sound and graphic effects contribute to that feeling.

  • The graphics are simple, but fitting. Same with the music.

  • Voice acting is great! It does make this game feel more complete.

  • I would say that you nailed this cliche theme perfectly well. Although the companion could be more annoying. :D

  • The game has checkpoints. Although there are some issues around them, it’s still better than going through everything again from the very beginning.

  • This game is written in Go, with Ebitengine! I highly approve that. :)

  • Even though the game level is relatively big, the wasm performance was quite good.

  • Thank you for not throwing too many ghosts (?) at the player. xD

Some random thoughts:

  • Walking backwards looks too slow to be useful. Perhaps the same speed as with strafing (or 10% slower) would make it more useful in some situations.

  • I’m not a fan of crosshair (a cursor) disappearing from time to time (like when you reload). :( I don’t think that this mechanic serves any good. I doesn’t make the game harder or more realistic, it just makes you lose your cursor. Since this game disables the system cursor (?), I get really disoriented because of that.

  • If you respawn, it could be really rough to survive. Enemies attack you way too aggressively. The spawning point should be relatively safe in my opinion.

A few technical issues I had with the game:

  • The game hang after 100% progression while running in the browser. I don’t know if that’s a stable behavior or no. I only played it until that moment once using the wasm build. I managed to complete the game with a native Linux build.

  • I had to recompile the game from the sources though. The version uploaded to the itch io page requires a newer version of glibc. So this is the message I get:

./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./escort-mission)
./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./escort-mission)

My glibc version is 2.31

  • I had some sound issues (voice clipping) with the wasm build.

Stuck in dog.

The stuck in dog bug was caused by a typo in our collision logic. It is fixed now, please try playing it again now! 😊

(+1)

Awesome sound and a lot of fun!

Thanks! Really glad you had fun.

(+1)

You really knocked it out of the park with this one! Great atmosphere, great sound design, mixing great gameplay with the voice-overs... really on point with the humor! Awesome stuff, keep it up!

Thanks for the feedback! Glad you liked it, very motivating comment, thanks again.